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Substance Designer - Hand-draw Map Generator

This is a project born for a Future Material Artist monthly challenge, which focused on the theme "Material Art from The Lord of the Rings".

My reference was the Middle Earth map that appears at the start of the first movie, the goal was to create a Substance Design material capable of generating a hand-drawing map in the same style using RGB input and parametric settings.

The final product use an RGB image as primal input that use colours to define the lands and the water (white and black) and the distribution of woods (green), hills (blue) and mountains (red).
The size, proportion and folds of the map can be chaged parametrically.
Rosewind, emblem and the writings can be sigulary added and costumized to the map.

Map size, proportion and folds settings

Black and white on the input image defines the lands and the water areas.

Black and white on the input image defines the lands and the water areas.

RGB channels defines the distribution of woods (green), hills (blue) and mountains (red)

RGB channels defines the distribution of woods (green), hills (blue) and mountains (red)

Bonus: using an SVG node as input allow you to draw the map directly inside SD.

Rosewind settings: custom position, scale and rotation.

Emblem and map name: custom write, position, scale and rotation.

It's possible to add and costumize writings in order to name mountains, lakes, seas, forest...

This is one of the possible results

This is one of the possible results

And every input can be converted into a hand-drawn map

And every input can be converted into a hand-drawn map